Nvidia GeForce Now's Streaming Service Ups the Gaming Field
Nvidia GeForce Now is Nvidia’s cloud gaming service, allowing consumers to play games hosted remotely and through a variety of platforms, such as mobile, PC and Mac, as well as Nvidia's own device, the Nvidia Shield.
Although this is Nvidia’s first commercial launch of this product, it has gone through seven years of development and beta testing, and had already reached a large audience even before launch.
Many of GeForce Now's features such as the amount of storefronts and platforms are integrated with it; Steam, the Epic Games Store, Battle.net, and many others, have made it popular with a large portion of the market.
You don’t have to repurchase games you own to play them through GeForce Now, and Nvidia keeps them updated so it's as simple as logging in to play any game you would like.
As well, Nvidia GeForce Now is compatible with Macs, meaning that many Mac users can now play a host of PC games which are not ported for Mac.
To access the free version of the service, all that is needed is a stable internet connection and a Nvidia account, allowing you to play any game of your choice in one hour sessions.
The paid version: Nvidia’s Founder’s Edition, allows you to play in six hour sessions and gives you access to Nvidia’s RTX technology - meaning better graphics and longer sessions. All of this for $4.99 a month, compared to Nvidia’s competitors such as Google’s Stadia at $10 a month.
Nvidia GeForce Now really comes in with a strong edge against its competitors, many of which are more expensive, and boast a smaller variety of games.
Although Nvidia has recently been running into some trouble regarding their access to games, as several developers have pulled games with the complaint that Nvidia had not asked for their permission to include the game at all. This begs the question, is GeForce Now even a platform?
Given that it is more the equivalent of renting a powerful cloud computer and streaming games from there, more so than a platform, this is relatively uncharted legal territory.
Despite these challenges acquiring game titles, GeForce Now has had a strong launch, and is pushing its competition.
No doubt that there are many interesting things in store for the future of cloud computing and gaming.
Written by Ramsay Bader, Edited by Thomas Braun & Alexander Fleiss
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