The Future Of Gaming Is More Colorful Than Movies Or Music
Technology has transformed the market for entertainment. Computational advances over the past decade enabled entertainment companies to focus on downloadable and streaming content to reduce cost, expand margins, and increase accessibility for users. Meanwhile, mobile phones, computers, and televisions are preparing for virtual reality and 4k functionality. Video games will capture these advances more effectively than music and movies.
Video games have played a critical role in artificial intelligence development and vice versa. Game developers implement AI during the game design process because it provides them with a clear blueprint of the game (AI-assisted creative design). As games evolved from Pac-Man to Fortnite, people's desire for more sensationalized, action-packed entertainment became apparent. Game AI will support an ever-evolving playground of obstacles while customizing the game in response to individual preferences. The unpredictability and regularly novel sensations that game AI makes possible will only complement Facebook's Oculus Rift.
Oculus is a virtual reality headset with hand-held control panels. Facebook's device enables a palpable engagement with the game both visually and audibly. Oculus is one of many potential gaming complements, and its' VR technology is far from the pinnacle. Other accessories will provide users with physical stimuli corresponding to in-game events. VR and AI will complement gaming until it is nearly impossible to differentiate between the real and virtual worlds.
Although streaming platforms comparable to Netflix and Spotify provide us with on-the-go entertainment, the future for music and movies is second to gaming. Over the past eight years, the gaming industry realized more revenue than both the music and film industry. Gaming is intrinsically more interactive and appealing compared to other forms of virtual entertainment, and as a result, gaming will benefit from innovations in AI and VR more than music and movies.
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Written by James Mueller, Edited by Gib Versfeld & Alexander Fleiss